Nokia invites you to her upcoming webinar, which introduces the OpenVG API and how to utilise it on the Nokia 500 phone. Because the Nokia 500 phone does not include 3D-graphics acceleration, achieving high frames can be a challenge. The phone's 2D graphics accelerator, however, can be used to accelerate graphics rendering. In this session, several small OpenVG code snippets will be provided, and an easy-to-learn sprite-rendering API will be demonstrated with a full game example.
Date: 13 December
Time: 9 a.m. San Francisco, noon New York, 5 p.m. London, 7 p.m. Helsinki
You can sign up here
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