Nokia invites you to her upcoming webinar, which introduces the OpenVG API and how to utilise it on the Nokia 500 phone. Because the Nokia 500 phone does not include 3D-graphics acceleration, achieving high frames can be a challenge. The phone's 2D graphics accelerator, however, can be used to accelerate graphics rendering. In this session, several small OpenVG code snippets will be provided, and an easy-to-learn sprite-rendering API will be demonstrated with a full game example.
Date: 13 December
Time: 9 a.m. San Francisco, noon New York, 5 p.m. London, 7 p.m. Helsinki
You can sign up here
Showing posts with label games. Show all posts
Showing posts with label games. Show all posts
Thursday, December 1, 2011
Optimising 2D and 3D Games for the New Symbian Belle Phones - Webinar
Each of Nokia's latest Symbian Belle phones — the Nokia 603, Nokia 700, and Nokia 701 smartphones — offers high-performance graphics-rendering capabilities and an upgraded CPU. To achieve the highest level of graphics performance, developers must know how the graphics architecture in Belle phones differs from the most commonly used architectures. This webinar will cover the changes to previous Symbian chipsets and give advice on how to optimise OpenGL ES games for Belle phones. Small shader performance-benchmarking snippets will be provided, with full source code.
Date: 14 December
Time: 9 a.m. San Francisco, noon New York, 5 p.m. London, 7 p.m. Helsinki
Sign up here
Labels:
games,
Nokia,
optimization,
symbian,
webinar
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